@article{3024995, title = "Authoring personalized interactive museum stories", author = "Vayanou, M. and Katifori, A. and Karvounis, M. and Kourtis, V. and Kyriakidi, M. and Roussou, M. and Tsangaris, M. and Ioannidis, Y. and Balet, O. and Prados, T. and Keil, J. and Engelke, T. and Pujol, L.", journal = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)", year = "2014", volume = "8832", pages = "37-48", publisher = "Springer-Verlag", doi = "10.1007/978-3-319-12337-0_4", keywords = "Artificial intelligence; Computer science; Computers, Authoring tool; Interactive digital narratives; Interactive Digital Storytelling; Interactive museums; Interactive storytelling; Personalizations; Research prototype, Human computer interaction", abstract = "CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital Narrative field, describing the main objectives and requirements addressed. We present the system’s architecture and outline its overall functionality. We describe the underlying storytelling model using examples from the stories authored using the CHESS Authoring Tool. Finally, we report key results focusing on the authors’ perspective for the creation of personalized stories. © Springer International Publishing Switzerland 2014." }