TY - JOUR TI - Effective design of serious games for children with chronic diseases: The role of parents and caregivers AU - Pappa, D. AU - Zoulias, E. AU - Mantas, J. JO - Studies in Health Technology and Informatics PY - 2020 VL - 272 TODO - null SP - 437-440 PB - IOS Press BV SN - null TODO - 10.3233/SHTI200589 TODO - Decision making; Diseases; Medical informatics; Pediatrics, Chronic disease; Digital games; Evidence-based; Gameplay; Health outcomes; Health related informations; Target audience, Serious games, caregiver; child; child parent relation; chronic disease; health status; human, Caregivers; Child; Chronic Disease; Health Status; Humans; Parents TODO - Research on digital games explicitly designed for medical or health-related purposes has grown rapidly over the past years. Serious games have been used to convey health-related information to children, to engage them in health decision making, to promote healthy behaviours, and to influence health outcomes. In this process, parents represent an important, yet often neglected, target audience. Studies increasingly stress the importance of engaging parents and caregivers as agents to support their children, and of involving them directly in some part of gameplay. The present work reviews the latest research on games for children with chronic diseases from the perspective of parents and caregivers, concluding that further research is needed, in order to create evidence-based games that are tailored to the specific challenges faced by both paediatric patients and their parents. © 2020 The authors and IOS Press. ER -