TY - JOUR TI - Physical training in‐game metrics for cognitive assessment: Evidence from extended trials with the fitforall exergaming platform AU - Konstantinidis, E.I. AU - Bamidis, P.D. AU - Billis, A. AU - Kartsidis, P. AU - Petsani, D. AU - Papageorgiou, S.G. JO - Primary Sensory Neuron (now called Sensory Neuron) PY - 2021 VL - 21 TODO - 17 SP - null PB - MDPI AG SN - 0929-9637 TODO - 10.3390/s21175756 TODO - Area under the curves; Classification accuracy; Cognitive assessments; Cognitive impairment; Mild cognitive impairments (MCI); Neuropsychological tests; Receiver operating characteristic analysis; Sensitivity and specificity, Serious games, aged; benchmarking; cognition; cognitive defect; exercise; human; neuropsychological test; receiver operating characteristic, Aged; Benchmarking; Cognition; Cognitive Dysfunction; Exercise; Humans; Neuropsychological Tests; ROC Curve TODO - Conventional clinical cognitive assessment has its limitations, as evidenced by the environmental shortcomings of various neuropsychological tests conducted away from an older person’s everyday environment. Recent research activities have focused on transferring screening tests to computerized forms, as well as on developing short screening tests for screening large populations for cognitive impairment. The purpose of this study was to present an exergaming platform, which was widely trialed (116 participants) to collect in‐game metrics (built‐in game performance measures). The potential correlation between in‐game metrics and cognition was investigated indepth by scrutinizing different in‐game metrics. The predictive value of high‐resolution monitoring games was assessed by correlating it with classical neuropsychological tests; the area under the curve (AUC) in the receiver operating characteristic (ROC) analysis was calculated to determine the sensitivity and specificity of the method for detecting mild cognitive impairment (MCI). Classification accuracy was calculated to be 73.53% when distinguishing between MCI and normal subjects, and 70.69% when subjects with mild dementia were also involved. The results revealed evidence that careful design of serious games, with respect to in‐game metrics, could potentially contribute to the early and unobtrusive detection of cognitive decline. © 2021 by the authors. Licensee MDPI, Basel, Switzerland. ER -