TY - JOUR TI - The use of immersive virtual reality for teaching fieldwork skills in complex structural terrains AU - Harknett, J. AU - Whitworth, M. AU - Rust, D. AU - Krokos, M. AU - Kearl, M. AU - Tibaldi, A. AU - Bonali, F.L. AU - Van Wyk de Vries, B. AU - Antoniou, V. AU - Nomikou, P. AU - Reitano, D. AU - Falsaperla, S. AU - Vitello, F. AU - Becciani, U. JO - JOURNAL OF STRUCTURAL GEOLOGY PY - 2022 VL - 163 TODO - null SP - null PB - Elsevier Ireland Ltd SN - 0191-8141 TODO - 10.1016/j.jsg.2022.104681 TODO - Curricula; E-learning; Remote sensing; Structural geology; Teaching; Virtual reality, Blended learning; Digital learning resources; Digital outcrop model; Fieldwork; Geosciences; High quality; Immersive virtual reality; Physical field; Real-world; Virtual reality technology, Students, complex terrain; curriculum; fieldwork; structural geology; student; teaching; virtual reality TODO - Innovations in virtual reality (VR) technology have led to exciting possibilities in teaching earth sciences, allowing students to experience complex geological sites that, due to cost and logistical reasons, they would not normally be able to experience. The need for high quality online digital learning resources and blended learning was brought to the forefront during the SARS-CoV-2 pandemic, as courses with a traditional physical field work component were forced to move online and provide alternatives to students. While it is unlikely that virtual field trips (VFT) would be accepted by students as a replacement of real-world fieldwork moving out of the pandemic, research shows promise that using IVR experiences can lead to enhanced learning outcomes in geosciences, warranting its inclusion on the curricula. This paper presents the outputs of a project to improve student learning in complex geological environments using VR. Here we outline a workflow that was developed to collect high resolution imagery using remote sensing to create digital outcrop models (DOM) of complex geological sites. Using this framework, this paper will then explore the use of VR for an investigation of the Husavik Triple Junction, a complex structural site in northern Iceland, explaining how the drone data was converted to a 3D DOM and demonstrating how VR can be used to simulate real world field mapping. Finally, we describe how these IVR activities have been integrated into taught modules at postgraduate level and discuss how the use of IVR experiences can complement existing geoscience curriculum design. © 2022 The Authors ER -