Authoring personalized interactive museum stories

Επιστημονική δημοσίευση - Άρθρο Περιοδικού uoadl:3024995 81 Αναγνώσεις

Μονάδα:
Ερευνητικό υλικό ΕΚΠΑ
Τμήμα Πληροφορικής & Τηλεπικοινωνιών
Τίτλος:
Authoring personalized interactive museum stories
Γλώσσες Τεκμηρίου:
Αγγλικά
Περίληψη:
CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital Narrative field, describing the main objectives and requirements addressed. We present the system’s architecture and outline its overall functionality. We describe the underlying storytelling model using examples from the stories authored using the CHESS Authoring Tool. Finally, we report key results focusing on the authors’ perspective for the creation of personalized stories. © Springer International Publishing Switzerland 2014.
Έτος δημοσίευσης:
2014
Συγγραφείς:
Vayanou, M.
Katifori, A.
Karvounis, M.
Kourtis, V.
Kyriakidi, M.
Roussou, M.
Tsangaris, M.
Ioannidis, Y.
Balet, O.
Prados, T.
Keil, J.
Engelke, T.
Pujol, L.
Περιοδικό:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Εκδότης:
Springer-Verlag
Τόμος:
8832
Σελίδες:
37-48
Λέξεις-κλειδιά:
Artificial intelligence; Computer science; Computers, Authoring tool; Interactive digital narratives; Interactive Digital Storytelling; Interactive museums; Interactive storytelling; Personalizations; Research prototype, Human computer interaction
Επίσημο URL (Εκδότης):
DOI:
10.1007/978-3-319-12337-0_4
Το ψηφιακό υλικό του τεκμηρίου δεν είναι διαθέσιμο.