Unit:
Κατεύθυνση Κοινωνιολογία και σύγχρονη βιομηχανική κοινωνία: Ειδικά θέματα παιδικής ηλικίας, κοινωνικών μειονοτήτων, εργασίας και εκπαίδευσηςLibrary of the School of Education
Supervisors info:
Δασκαλάκης Δ.,Καθηγητής ΠΤΔΕ, ΕΚΠΑ
Ρ. Κακάμπουρα, Αν. Καθηγήτρια ΠΤΔΕ, ΕΚΠΑ
Χ. Μπαμπούνης ,Καθηγητής ΠΤΔΕ, ΕΚΠΑ
Original Title:
Η Εικόνα της Γυναίκας σε Ψηφιακά Παιχνίδια: Η Περίπτωση του League of Legends
Translated title:
The Image of Woman in Digital Games: The Case of League of Legends
Summary:
This thesis is entitled "The Image of Woman in Digital Games: The Case of League of Legends". It is a case study that aims to collect, describe and analyze the image of the female presence within this game. The image of the woman in the game is multidimensional and we are searching if there is strong female representation in the League of Legends, if the appearance of the female characters reproduces the same stereotypes about female beauty and, as far as their role and powers in the game are concerned, if they are equally strong with male characters. As these games transmit messages and values to those who play them, they also influence their perceptions of the role of women. In this case study has been used digital ethnographic research and an interpretive approach in order to be seen if stereotypes about women are reproduced in digital games.
Main subject category:
Social, Political and Economic sciences
Keywords:
Gender, woman, gender roles, social construction of gender, games, digital games
File:
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Kourou_Ioanna.pdf
4 MB
File access is restricted only to the intranet of UoA.
Kourou_Ioanna.zip
4 MB
File access is restricted.