The Game in Biology teaching

Postgraduate Thesis uoadl:2884651 363 Read counter

Unit:
Κατεύθυνση Διδακτική της Βιολογίας
Library of the School of Science
Deposit date:
2019-11-03
Year:
2019
Author:
Pandi Marina
Supervisors info:
Παπασιδέρη Ισιδώρα, Καθηγήτρια, Tμήμα Βιολογίας, ΕΚΠΑ
Μαυρικάκη Ευαγγελία, Καθηγήτρια, Τμήμα Δημοτικής Εκπαίδευσης, ΕΚΠΑ
Κόλλια Ευαγγελία, Καθηγήτρια, Τμήμα Βιολογίας, ΕΚΠΑ
Original Title:
Το παιχνίδι στη διδασκαλία της Βιολογίας
Languages:
Greek
Translated title:
The Game in Biology teaching
Summary:
ABSTRACT
In recent decades, the increasing use of mainly digital games by students of all educational levels
has attracted the interest of many researchers regarding the impact of games on learning,
knowledge retention and the motivation for knowledge provided through them. There is also a
strong international interest in the use of educational toys in the teaching of the Natural Sciences in
general and in Biology in particular, while in our country the extend of relevant research is limited.
The purpose of this research work is to examine the effect that games have in learning and
retention of Genetics concepts by High School students, as well as to examine the emotional
outcome it may have, in increasing students' interest in the lesson. The sample used was 32
students in the Gymnasium class, divided into two groups, and the biology lesson chosen for the
research refers to alleles and heredity.
The approach was executed through two different teaching interventions: in one group the
teaching was based on the traditional teaching method and in the other it was based on the teambuilding
method utilizing "The Monsters of Genetics" game. Students in both groups completed the
same assessment test before, immediately after, and one month after the intervention. The team
that played the game also responded to a game motivation control questionnaire.
Based on the results, it was found that teaching based on the game "The Monsters of Genetics"
yielded similar statistical, learning outcomes to teaching in the traditional way. However, the team
that played the game performed better on average than the control group. In addition, one month
after the intervention both groups retained the concepts of Genetics to about the same extent. The
game, however, created a special atmosphere of euphoria in the classroom, thereby increasing the
motivation for learning.
Finally, the results of the present study are generally in line with previous research, but raise
further questions that prompt new research in this field.
Main subject category:
Science
Keywords:
Genetics, traditional teaching, educational game, Genetics game, learning motivation, learning, evaluation, assessment
Index:
No
Number of index pages:
0
Contains images:
Yes
Number of references:
71
Number of pages:
87
File:
File access is restricted only to the intranet of UoA.

ΠΑΝΔΗ ΜΑΡΙΝΑ Το παιχνίδι στη διδασκαλία της Βιολογίας.pdf
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File access is restricted only to the intranet of UoA.