Creative problem solving in pre-school age using the programmable toy bee-bot.

Postgraduate Thesis uoadl:2887859 182 Read counter

Unit:
Κατεύθυνση Τεχνολογίες της Πληροφορίας και της Επικοινωνίας για την Εκπαίδευση
Library of the School of Education
Deposit date:
2019-12-17
Year:
2019
Author:
Tsapikouni Aikaterini
Supervisors info:
Σφυρόερα Μαρία, Επίκουρη Καθηγήτρια, Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών, Τμήμα ΤΕΑΠΗ
Βούλγαρη Ηρώ (συνεπιβλέπουσα), Εργαστηριακό Διδακτικό Προσωπικό, Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών, Τμήμα ΤΕΑΠΗ
Original Title:
Διερεύνηση της δημιουργικής επίλυσης προβλημάτων από παιδιά προσχολικής ηλικίας, 4 και 5 ετών, αξιοποιώντας το προγραμματιζόμενο παιχνίδι bee-bot.
Languages:
Greek
Translated title:
Creative problem solving in pre-school age using the programmable toy bee-bot.
Summary:
Problem solving is one of the most important elements of pre-primary education. Problem-solving is one of the main goals of modern educational programs. In fact, problem solving in the light of children's creative thinking is a challenge and at the same time a high priority in modern education systems.
The purpose of the present research is to explore the process of preschool children to solve a problem in the light of creative thinking. It seeks to highlight strategies that children of this age use to solve a problematic situation, a challenge in the form of a game. Children in this process are challenged to develop their imagination and creativity in order to deal with the challenges of each activity. A help in this process is the technology and the programmable toy bee-bot, which was used throughout the research intervention as a tool to solve the problems in the floor map where it can move.
The research questions explored were whether a programmable toy can help children resolve a problem in a creative way and through what processes this purpose can be achieved. Also, to what extent they manage to solve the problem each time and what kind of difficulties they face in the whole process.
The methodology used had the characteristics of the case study and the participants were eighteen students from a private Kindergarten School in Agia Paraskevi in Athens, who participated in games organized at the school.
The results showed that educational robotics, combined with an open learning environment that can be developed at the kindergarten, support the expression of the children’s creativity.
Main subject category:
Technology - Computer science
Keywords:
Key words: Problem solving, Creative thinking, Programmable toy, Preschool age.
Index:
Yes
Number of index pages:
3
Contains images:
Yes
Number of references:
90
Number of pages:
119
ΔΙΠΛΩΜΑΤΙΚΗ ΕΡΓΑΣΙΑ ΤΣΑΠΙΚΟΥΝΗ ΑΙΚΑΤΕΡΙΝΗ.pdf (1 MB) Open in new window