Authoring personalized interactive museum stories

Scientific publication - Journal Article uoadl:3024995 17 Read counter

Unit:
NKUA research material
Department of Informatics and Telecommunications
Title:
Authoring personalized interactive museum stories
Languages of Item:
English
Abstract:
CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital Narrative field, describing the main objectives and requirements addressed. We present the system’s architecture and outline its overall functionality. We describe the underlying storytelling model using examples from the stories authored using the CHESS Authoring Tool. Finally, we report key results focusing on the authors’ perspective for the creation of personalized stories. © Springer International Publishing Switzerland 2014.
Publication year:
2014
Authors:
Vayanou, M.
Katifori, A.
Karvounis, M.
Kourtis, V.
Kyriakidi, M.
Roussou, M.
Tsangaris, M.
Ioannidis, Y.
Balet, O.
Prados, T.
Keil, J.
Engelke, T.
Pujol, L.
Journal:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Publisher:
Springer-Verlag
Volume:
8832
Pages:
37-48
Keywords:
Artificial intelligence; Computer science; Computers, Authoring tool; Interactive digital narratives; Interactive Digital Storytelling; Interactive museums; Interactive storytelling; Personalizations; Research prototype, Human computer interaction
DOI:
10.1007/978-3-319-12337-0_4
The digital material of the item is not available.