From personalization to adaptivity - Creating immersive visits throughinteractive digital storytelling at the Acropolis Museum

Scientific publication - Conference Paper uoadl:3156382 16 Read counter

Unit:
NKUA research material
Department of Informatics and Telecommunications
Title:
From personalization to adaptivity - Creating immersive visits throughinteractive digital storytelling at the Acropolis Museum
Languages of Item:
English
Abstract:
Storytelling has recently become a popular way to guide museum visitors,
replacing traditional exhibit-centric descriptions by story-centric
cohesive narrations with references to the exhibits and multimedia
content. This work presents the fundamental elements of the CHESS
project approach, the goal of which is to provide adaptive,
personalized, interactive storytelling for museum visits. We shortly
present the CHESS project and its background, we detail the proposed
storytelling and user models, we describe the provided functionality and
we outline the main tools and mechanisms employed. Finally, we present
the preliminary results of a recent evaluation study that are informing
several directions for future work.
Publication year:
2013
Authors:
Pujol, Laia
Katifori, Akrivi
Vayanou, Maria
Roussou, Maria
and Karvounis, Manos
Kyriakidi, Marialena
Eleftheratou, Stamatia
and Ioannidis, Yannis
Publisher:
IOS Press BV
Conference title:
WORKSHOP PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON INTELLIGENTENVIRONMENTS
Pages:
541-554
Keywords:
archaeological museums; digital interactive storytelling;
personalization; adaptation
DOI:
10.3233/978-1-61499-286-8-541
The digital material of the item is not available.