Teachers' perceptions on pervasive games and especially on the game "The hunt of the breakfast meal"
Creation and Evaluation of a Digital Games’ Stock for the Physics Lesson of the 5th and the 6th Grade of the Primary School
The contribution of greek Cinema to the teaching of the 6th grade of Primary School. Creation of educational video with the theme of "The Revolution of '21"
Digital narrative as an educational tool for the promotion of children's emotional intelligence: The case of anger management in primary school children
Evolving the museum-monumental visiting experience from linear to interactive through the use of a chatbot
Teaching history through opera with the Use of Information and Communication Technologies
Motives and Effects of Using Massively Multiplayer Online Games: The WoW Case
Approaching New Technologies through the Holistic Education of the Child, Waldorf Education
Developing computational thinking in kindergarten via the use of robotics
THE USE OF 3D MODELING IN THE LESSON OF PHYSICS OF 6TH GRADE FOR THE STUDY OF THE HUMAN EYE MODEL.
Digital storytelling as an investigation means of paternal function
Visibility of Trans Community
Creative problem solving in pre-school age using the programmable toy bee-bot.
«Επίλυση προβλημάτων με τη χρήση ψηφιακών παιχνιδιών από παιδιά προσχολικής ηλικίας»
Preschoolers' perceptions and practices on the use of mobile devices in kindergarten
Homelessness in Athens
Design, development and use of a WebQuest for teaching the subject of Literature in Junior High School in a collaborative learning environment
“Ekpaideutiko Steki” : Self-Reflection in an online community of practice for Early Childhood Teachers
The impact of Interactive Applications of ICT on Kindergarten children's reflection
The use of tablet device as an educational tool for the audivisual lteracy in preschool education