Διαχείριση ψηφιακής γνώσης και πληροφορίας: εμπειρική μελέτη σε μεταπτυχιακούς και προπτυχιακούς φοιτητές του ΠΤΔΕ του ΕΚΠΑ
Design - Development and Formative Evaluation of augmented reality game: A Walk in Old Athens
Teaching Geography Lesson of the 6th grade with ICT tools and Layar Creator
The teaching of the Byzantine art in the fifth class of the Primary School with the pedagogical use of the ICTs
The Use of ICT in Adults' Distance Learning.
Exploiting ICT in Education: The Case for Creating and Implementing an Augmented Reality Game in the Teaching of History
Primary education teachers' views on the contribution of digital storytelling to 21st century skills development with emphasis on creativity, critical thinking and collaboration
Designing, development and evaluation of an augmented reality mobile game on recycling.
Flipped Classroom and Geography: A case study in 5th Grade
"The Flipped classroom in primary education. Action Survey on the "Language" course in the 4th grade of primary school"
Teaching the course of the Environmental Study of the first grade of Primary School using the New Technologies
Teaching multiplication in Second Grade with Information and Communication Technology
The Use of Augmented Reality Books in Education: Developing an Image-Based Augmented Reality Application for the History of the Classroom Course "The Battle of Salamis"
Safe internet use for primary school students
Design and synthesis of the educational software "Enono to diaforetiko", aiming to teach children in autism disorder
Studing long distance education,as a way of cultural interaction and cultural comparison.
Modern Visions and Applications in the Didactics of Mathematics at Primary School using New Technologies
The exploitation of mobile devices in early childhood education: A case study in formal and informal learning environments
Τhe pedagogical exploitation of children's cinema in education
Production of written speech and digital narration to students of the first classes of primary school by the use of interactive whiteboard: Pilot application in the second grade of primary school