Unit:
Κατεύθυνση Τεχνολογίες Πληροφορικής και ΕπικοινωνιώνΠληροφορική
Author:
Michalopoulos Ioannis
Supervisors info:
Μαρία Ρούσσου, Αναπληρώτρια Καθηγήτρια, Τμήμα Πληροφορικής και Τηλεπικοινωνιών, ΕΚΠΑ
Χατζηευθυμιάδης Ευστάθιος, Καθηγητής, Τμήμα Πληροφορικής και Τηλεπικοινωνιών, ΕΚΠΑ
Χαρίτος Δημήτριος, Καθηγητής, Σχολή Οικονομικών και Πολιτικών Επιστημών, Τμήμα Eπικοινωνίας και ΜΜΕ, ΕΚΠΑ
Original Title:
Διαδραστική χαρτογράφηση φυσικού σε εικονικό κόσμο για τη δημιουργία σεναρίων σε εφαρμογές Μεικτής Πραγματικότητας
Translated title:
Interactive Mapping of Physical to Virtual Worlds for Scenario Creation in Mixed Reality Applications
Summary:
This thesis focuses on designing and developing a Mixed Reality application that allows users to create a virtual replica of their physical environment at a 1:1 scale. The virtual space is generated so that furniture, objects, and walls in the physical world retain their positions in the digital space. Users can move freely in the real world while utilizing their sense of touch, sight, and hearing. Thus, virtual objects correspond to their real-world counterparts, allowing the sense of touch in the real world to be felt in the virtual environment. Virtual objects do not need to appear as they do in reality but must have the same dimensions and positions. The aim is to develop a user-friendly indoor space mapping tool. Users can utilize the digital replica in various applications, including educational scenarios, space decoration, and games. The primary goal is to create a tool that can be used by owners of widely available virtual reality devices, such as Meta Quest, without requiring computational expertise. Future applications could include creating virtual training environments at home using educational scenarios (e.g., fire safety training in the user's space) and entertainment by adapting games to personal spaces. For example, in the virtual apartment matching the user's physical apartment, there could be smoke or fire, requiring the user to respond appropriately. A fire extinguishing training scenario was created to understand the application's utility. The evaluation with 10 users yielded satisfactory results, with most participants expressing satisfaction with the virtual replica. The different appearance of objects between virtual and real worlds did not affect the sense of space, provided the virtual objects had the same dimensions and positions. Usability issues were highlighted, and ideas for further development were proposed.
Main subject category:
Technology - Computer science
Keywords:
Interior Mapping, Digital Twin, Virtual Reality, Mixed Reality