The design of the participatory and gamified platform "Calypso" for the verification of fake news.

Postgraduate Thesis uoadl:3325326 33 Read counter

Unit:
Κατεύθυνση Ψηφιακά Μέσα Επικοινωνίας και Περιβάλλοντα Αλληλεπίδρασης
Library of the Faculties of Political Science and Public Administration, Communication and Mass Media Studies, Turkish and Modern Asian Studies, Sociology
Deposit date:
2023-05-01
Year:
2023
Author:
Konstanta Irene
Supervisors info:
Κωνσταντίνος Μουρλάς, Αναπληρωτής καθηγητής, Τμήμα Επικοινωνίας και ΜΜΕ, ΕΚΠΑ.
Original Title:
Ο Σχεδιασμός της συμμετοχικής και παιγνιοποιημένης πλατφόρμας «Calypso» για την επαλήθευση των ψευδών ειδήσεων.
Languages:
Greek
Translated title:
The design of the participatory and gamified platform "Calypso" for the verification of fake news.
Summary:
CALYPSO is a European cooperation project that aims to create a crowdsourcing environment in which citizens can contribute to the fight against misinformation by participating in an online platform with gamification elements. The project relies on the cooperation and skills of readers/citizens, journalists/fact-checkers and experts. Citizens submit suspicious news to the platform, which fact-checkers in cooperation with experts verify, revealing disinformation campaigns and messages in real time. In this way, they quickly restore the truth and minimise the impact of fake news on society.

This thesis is about the design process of the CALYPSO platform, guided by the Human-Centered Design Methodology. The use of the Human-Centered Design Methodology is aimed at the usability of the system and the satisfaction of the end users. The phases of the methodology discussed in this thesis are the user requirements gathering and analysis phase and the design phase. The platform design evaluation phase will be completed at a later stage of the project and is not included in its entirety.

In the first stage, the conditions in the communication landscape with regard to misinformation and the current threats to journalism at European level are examined. This is followed by a discussion on the opportunities emerging through citizen journalism, the creation of communities of practice, as well as the use of gamification elements in journalism and media literacy. The main body of the thesis discusses the design phases of the CALYPSO platform and finally follows the conclusions that emerged during the first stages of the CALYPSO project implementation.
Main subject category:
Social, Political and Economic sciences
Other subject categories:
Technology - Computer science
Keywords:
Fake news, fact-checking, news verification, crowdsourcing, crowd-checking, fact-checking, human-centered design methodology, gamification
Index:
No
Number of index pages:
0
Contains images:
No
Number of references:
74
Number of pages:
63
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