The Use of SCRATCH JR as a Tool for Strengthening and Understanding Teaching in Preschool Children and Mainly in Children whose Mother Tongue is Greek. A Case Study

Postgraduate Thesis uoadl:3400861 69 Read counter

Unit:
Κατεύθυνση Εκπαίδευση STEM και Συστήματα Εκπαιδευτικών Ρομποτικών Διατάξεων
Library of the School of Education
Deposit date:
2024-06-10
Year:
2024
Author:
Zerva Andromachi
Supervisors info:
Αριστοτέλης Γκιόλμας Επίκουρος Καθηγητής, Παιδαγωγικό Τμήμα Δημοτικής Εκπαίδευσης, Αριστοτέλειο Πανεπιστήμιο Θεσσαλονίκης
Κωνσταντίνος Σκορδούλης Καθηγητής& Πρόεδρος Παιδαγωγικό Τμήμα Δημοτικής Εκπαίδευσης , Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών
Χαρά Παπουτσή Διδάκτωρ, Πανεπιστήμιο Αιγαίου & Εξωτ. Συνεργάτης Παιδαγωγικό Τμήμα Δημοτικής Εκπαίδευσης , Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών
Original Title:
Η Χρήση του SCRATCH JR ως Εργαλείο για την Ενίσχυση και την Κατανόηση της Διδασκαλίας σε Παιδιά Προσχολικής Ηλικίας και Κυρίως σε Παιδιά που δεν Έχουν ως Μητρική Γλώσσα την Ελληνική. Μια Μελέτη Περίπτωσης
Languages:
Greek
Translated title:
The Use of SCRATCH JR as a Tool for Strengthening and Understanding Teaching in Preschool Children and Mainly in Children whose Mother Tongue is Greek. A Case Study
Summary:
In a multicultural society, all people must be treated equally and given the same opportunities. This has a profound impact on education worldwide. Intercultural education aims to enrich formal teaching at all levels with more experiential activities that promote equality and provide equal learning opportunities for all students.
On the other hand, both STEAM education, which integrates the fields of science, technology, engineering, mathematics, and the arts and relates them to everyday life, and educational robotics, which is based on Seymour Papert's Constructionism, where he argues that meaningful learning occurs when students actively participate and interact with objects of study, helps students develop greater interest in learning and enhances their self-confidence and critical thinking.
For this reason, this research attempts to combine intercultural education and STEAM education in a kindergarten where most of the students are immigrant children. It aims to confirm that Scratch Jr, (https://www.scratchjr.org/), a programming tool that can serve as a foundation for introducing children of this age to programming, can enhance the understanding of instruction by students whose native language is not Greek.
Main subject category:
Education
Keywords:
Multiculturalism, Bilingual Students, Intercultural Education, Educational Robotics, STEM, STEAM, Preschool Education, Computational Thinking, Scratch, Scratch Junior, Case Study
Index:
Yes
Number of index pages:
3
Contains images:
No
Number of references:
38
Number of pages:
83
Διπλωματική Εργασία Ζέρβα Ανδρομάχη.pdf (2 MB) Open in new window