ADDRESSING EARLY SCHOOL LEAVING AND DISENGAGEMENT FROM EDUCATION THROUGH SERIOUS GAMES' CO-DESIGN

Επιστημονική δημοσίευση - Ανακοίνωση Συνεδρίου uoadl:3163891 17 Αναγνώσεις

Μονάδα:
Ερευνητικό υλικό ΕΚΠΑ
Τίτλος:
ADDRESSING EARLY SCHOOL LEAVING AND DISENGAGEMENT FROM EDUCATION THROUGH
SERIOUS GAMES' CO-DESIGN
Γλώσσες Τεκμηρίου:
Αγγλικά
Περίληψη:
The Europe 2020 strategy identifies drop out from i-VET or early school
leaving (ESL) as a key challenge to meeting employment targets. The Code
RED project (http://www.codered-project.eu) has been developed in
response to the high levels of early school leaving, drop-out and
exclusion from education that often lead to unemployment, poverty and
social deprivation. In taking actions towards achieving its goals, the
project has been experimenting with a (serious) games’ co-design
methodology through a dedicated co-design workshops’ series, run within
2014 in the UK, Greece, Italy and Cyprus. The objective of the workshops
was to engage young people in an interactive (participatory) process of
designing and implementing digital educational games’ prototypes, aiming
at paving the way towards adopting these paradigms in the education and
skills’ acquisition process, thus maximising the benefit of
participants. During the four organised workshops, around 30 young
students and 10 trainers (including researchers and facilitators) walked
through the pre-defined co-design process, trying to maintain the
facilitation at the level 6 of the Hart’s ladder. Participants had the
opportunity to work as a team, exchange experiences, share roles and
responsibilities in the team, see examples of digital (educational)
games/products developed by others so as to establish expectations,
learn how to deconstruct the rules of games, create and discuss their
own game ideas using low-tech prototyping tools (e.g. LEGO models, pack
of playing cards, paper, digital means of taking notes, etc.), and
finally implement prototypes of their game ideas, using game authoring
software such as “Stencyl” (http://www.stencyl.com) and ARIS
(https://arisgames.org/). The workshops offered the opportunity for
researchers to collect some very interesting observations, analyse them
across the four participating countries and extract useful knowledge
towards expanding already available education and employability
curricula from previous projects (e.g. the GOET project,
http://goet-project.eu/).
Έτος δημοσίευσης:
2015
Συγγραφείς:
Milis, George
Bates, Matthew
Brown, David
Saridaki, Maria
and Gaetana, Ariu
Parsonage, Shirley
Yarnall, Terry
Εκδότης:
CAROL I NATL DEFENCE UNIV PUBLISHING HOUSE
Τίτλος συνεδρίου:
RETHINKING EDUCATION BY LEVERAGING THE ELEARNING PILLAR OF THE DIGITAL
AGENDA FOR EUROPE!, VOL. II
Σελίδες:
73-80
Λέξεις-κλειδιά:
serious games; games’ participatory design; employability skills; learn
through creating and playing
Επίσημο URL (Εκδότης):
DOI:
10.12753/2066-026X-15-101
Το ψηφιακό υλικό του τεκμηρίου δεν είναι διαθέσιμο.