Ανάπτυξη εκπαιδευτικού υλικού για τη διδασκαλία του αντικειμενοστραφή προγραμματισμού που βασίζεται σε Ηλεκτρονικά Εκπαιδευτικά Παιχνίδια

Graduate Thesis uoadl:1324060 1505 Read counter

Unit:
Τομέας Υπολογιστικών Συστημάτων και Εφαρμογών
Library of the School of Science
Deposit date:
2016-10-19
Year:
2016
Author:
Κρέτσος Σταύρος
Μπόμπου Δήμητρα
Supervisors info:
Μαρία Γρηγοριάδου, Ηλίας Βεργίνης
Original Title:
Ανάπτυξη εκπαιδευτικού υλικού για τη διδασκαλία του αντικειμενοστραφή προγραμματισμού που βασίζεται σε Ηλεκτρονικά Εκπαιδευτικά Παιχνίδια
Languages:
Greek
Summary:
Υoung people are increasingly involved in video games. For this reason it would
be an important tool for teachers and more interesting for the students to use
them in the teaching process. Ιn the present BA thesis, we report the value of
the video games creation tutorial for teaching algorithmic thinking and
object-oriented programming concepts for the course Multimedia Networks of the
3rd grade of Model Experimental Lyceum of Varvakeios School, with the help of
GameMaker, the environment in which the students came into contact with the
concepts of objects, properties, events and actions that connect them. To carry
out the above objectives, we implemented activities that had to do with
creating games in GameMaker during the course. Furthermore, after interest
shown by the students, activities were performed in order to learn the use
Photoshop as a tool to enrich video games (for example, backgrounds) and to
have a first contact with the academic knowledge by the activity of Dijkstra's
algorithm. For a review of this teaching project after the completion of
certain activities, evaluation sheets were given to the students so that
findings could be carried in relation to how they saw the concrete experience
Keywords:
Multimedia Networks, Object-Oriented Programming, Video Games, Objects, Properties
Index:
Yes
Number of index pages:
7-10
Contains images:
Yes
Number of references:
9
Number of pages:
91
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