Τίτλος:
Gamification in online discussions: How do game elements affect critical
thinking?
Γλώσσες Τεκμηρίου:
Αγγλικά
Περίληψη:
New affordances for online discussion forums are increasingly explored.
In this regard, gamification elements such as badges, progress bars and
progress visualizations are used in order to increase students'
engagement and participation. This study uses the Community of Inquiry
model to explore students' critical thinking under the effect of a) a
community and b) individual gamification elements, over two discussions.
Reaching the last discussion of the course, the students, who were
awarded individual gamification elements, attained higher levels of
critical thinking compared to the students that were awarded community
gamification elements. Teaching presence has been influenced by the
gamification elements provided, regardless of their type. The results
highlight the value of gamification on the student's conscious awareness
of their own thinking and learning.
Συγγραφείς:
Tzelepi, Maria
Makri, Katerina
Petroulis, Ioannis and
Moundridou, Maria
Papanikolaou, Kyparisia
Εκδότης:
IEEE Comput. Soc
Τίτλος συνεδρίου:
2020 IEEE 20TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING
TECHNOLOGIES (ICALT 2020)
Λέξεις-κλειδιά:
critical thinking; Communities of Inquiry; gamification; badges
DOI:
10.1109/ICALT49669.2020.00035