From personalization to adaptivity - Creating immersive visits throughinteractive digital storytelling at the Acropolis Museum

Επιστημονική δημοσίευση - Ανακοίνωση Συνεδρίου uoadl:3156382 8 Αναγνώσεις

Μονάδα:
Ερευνητικό υλικό ΕΚΠΑ
Τμήμα Πληροφορικής & Τηλεπικοινωνιών
Τίτλος:
From personalization to adaptivity - Creating immersive visits throughinteractive digital storytelling at the Acropolis Museum
Γλώσσες Τεκμηρίου:
Αγγλικά
Περίληψη:
Storytelling has recently become a popular way to guide museum visitors,
replacing traditional exhibit-centric descriptions by story-centric
cohesive narrations with references to the exhibits and multimedia
content. This work presents the fundamental elements of the CHESS
project approach, the goal of which is to provide adaptive,
personalized, interactive storytelling for museum visits. We shortly
present the CHESS project and its background, we detail the proposed
storytelling and user models, we describe the provided functionality and
we outline the main tools and mechanisms employed. Finally, we present
the preliminary results of a recent evaluation study that are informing
several directions for future work.
Έτος δημοσίευσης:
2013
Συγγραφείς:
Pujol, Laia
Katifori, Akrivi
Vayanou, Maria
Roussou, Maria
and Karvounis, Manos
Kyriakidi, Marialena
Eleftheratou, Stamatia
and Ioannidis, Yannis
Εκδότης:
IOS Press BV
Τίτλος συνεδρίου:
WORKSHOP PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON INTELLIGENTENVIRONMENTS
Σελίδες:
541-554
Λέξεις-κλειδιά:
archaeological museums; digital interactive storytelling;
personalization; adaptation
Επίσημο URL (Εκδότης):
DOI:
10.3233/978-1-61499-286-8-541
Το ψηφιακό υλικό του τεκμηρίου δεν είναι διαθέσιμο.